Skills

On this server a skill doesn't come from your level: it comes from the item that teaches it. Scroll, orb, crystal or parchment — you use the item and the skill is yours forever.

Two things decide who can learn what:

  1. The class. A wizard's scroll does nothing in a warrior's hand.
  2. The evolution. A good part of the skills only unlock after the first class change, with Sebina at level 150. See the evolutions.

Some also require a level, and the number is written on the item, not on the skill.

Who sells them

NPC Where What they sell
Pasi the Mage Lorencia 118, 113 all of the Dark Wizard's scrolls
Wandering Merchant Alex Lorencia 62, 130 almost everything for the Magic Gladiator
Hanzo the Blacksmith Lorencia 116, 141 · Crywolf 145, 14 four Dark Knight orbs
Eo the Craftsman Noria 195, 124 four Fairy Elf orbs
Marce Elbeland 36, 219 the Summoner's ten starting parchments and spells

Nobody sells the Dark Lord's skills. The five Scrolls and the Chaotic Diseier only drop from monsters, or come from another player. It's the only class with no skill shop — plan ahead.

The rest comes from drops: Death Stab, Penetration, Ice Arrow and the five level 220 items from the crystals section (Destruction, Multi-Shot, Recovery, Flame Strike and Chaotic Diseier).

Dark Wizard · 20 spells

Fifteen from the very first minute, and none of them requires a level. All of them come from Pasi the Mage, in Lorencia:

Power Wave · Fire Ball · Lightning · Meteorite · Poison · Flame · Ice · Twister · Evil Spirit · Hell Fire · Aqua Beam · Blast · Inferno · Mana Shield · Teleport

Mana Shield comes from the Soul Barrier Scroll — the item has one name and the spell has another, and it's easy to look for the wrong one in the shop.

Mana Shield and Teleport are exclusive to the DW. Not even the Magic Gladiator has them.

After becoming a Soul Master, five more:

Spell Item Requires
Teleport Party Teleport Ally Scroll 1st evolution
Decay Decay Scroll 1st evolution
Ice Storm Ice Storm Scroll 1st evolution
Nova Nova Scroll 1st evolution + Marlon's quest
Magic Circle Wizardry Enhance Scroll 1st evolution + Marlon's quest, level 220 item

Dark Knight · 6 skills

Three from the start:

Skill The item requires Item that teaches it Where to buy
Impale level 28 Orb of Impale Hanzo · Alex
Twisting Slash level 80 Orb of Twisting Slash Hanzo · Alex
Greater Life level 120 Orb of Greater Fortitude Hanzo

Twisting Slash is the DK's area skill, and the reason he farms well in a group.

After becoming a Blade Knight, three more:

Skill The item requires Item that teaches it Where to buy
Death Stab level 160 Orb of Blow drop only
Rageful Blow level 170 Orb of Rageful Blow Hanzo
Frozen Stab level 220 + Marlon's quest Crystal of Destruction drop only

Fairy Elf · 8 skills

Five from the start:

Skill The item requires Item that teaches it Where to buy
Heal — Healing Orb Eo the Craftsman
Greater Defense — Orb of Greater Fortitude Eo the Craftsman
Greater Damage — Orb of Greater Damage Eo the Craftsman
Summon Goblin — Orb of Summoning Eo the Craftsman
Penetration level 130 Orb of Penetration drop only

Heal, Greater Defense and Greater Damage are exclusive to the elf, and they're why she's invited to every party.

Watch out for the two Orb of Greater Fortitude: there are two items with the same name, one for the elf and one for the warrior. The elf's teaches Greater Defense and requires no level; the DK's teaches Greater Life and requires 120.

After becoming a Muse Elf, three more:

Skill The item requires Item that teaches it
Ice Arrow — Orb of Ice Arrow
Five Shot level 220 + Marlon's quest Crystal of Multi-Shot
Shield Recover level 220 + Marlon's quest Crystal of Recovery

Magic Gladiator · 18 skills

All eighteen from the start — the MG needs no evolution at all to learn any of them.

Thirteen Dark Wizard spells: Poison · Meteorite · Lightning · Fire Ball · Flame · Ice · Twister · Evil Spirit · Hell Fire · Power Wave · Aqua Beam · Blast · Inferno.

Plus five more:

Skill The item requires Item that teaches it
Impale level 28 Orb of Impale
Twisting Slash level 80 Orb of Twisting Slash
Fire Slash — Orb of Fire Slash
Lightning Storm level 220 item Gigantic Storm Scroll
Sword Slash level 220 Crystal of Flame Strike

Wandering Merchant Alex, in Lorencia 62,130, sells seventeen of the eighteen — only the Crystal of Flame Strike is missing.

He does not learn Mana Shield or Teleport.

Dark Lord · 6 skills

Skill The item requires Item that teaches it
Fire Burst — Scroll of FireBurst
Summon Party — Scroll of Summon
Greater Critical Damage — Scroll of Critical Damage
Electric Spark — Scroll of Electric Spark
Fire Scream — Scroll of Fire Scream
Birds level 220 Scroll of Chaotic Diseier

Summon Party pulls the whole group to you. It's the skill that makes the DL worth having in a guild.

None of them is sold. They all drop from monsters, and the two most expensive — Summon (drops from monster level 98 up) and Chaotic Diseier (level 100) — are the ones that take longest.

Summoner · 12 skills

Ten from the start, and none of them requires a level. Four she shares with the Dark Wizard — Meteorite, Fire Ball, Ice and Power Wave — and six are hers alone:

Skill Item that teaches it
Chain Lightning Chain Lightning Parchment
Drain Life Drain Life Parchment
Red Storm Lightning Shock Parchment
Damage Reflect Damage Reflection Parchment
Sword Power Berserker Parchment
Sleep Sleep Parchment

All ten are with Marce, in Elbeland 36,219.

After becoming a Bloody Summoner, two more — and they're the two curses that give the Summoner a PvP role no other class fills:

Skill Item that teaches it Requires
Lesser Damage Weakness Parchment 1st evolution
Lesser Defense Innovation Parchment 1st evolution + Marlon's quest

Note the naming again: the item is called Weakness and the spell is called Lesser Damage; the item is called Innovation and the spell is called Lesser Defense.

Master Level

The master tree brings skills and improvements that don't exist before. Two conditions must hold at the same time to open it: Apostle Devin's last quest and level 400.

Each master level gives 1 point to spend in the tree, and master level goes up to 400 — that is, 400 points at the end.

Master points come back, and it's free

Type /remaster and the whole tree unravels and all the points come back. As many times as you like, at no cost.

It's the opposite of the stat point, which doesn't come back. In the master tree you can experiment freely.

The rewards every 25

Master Reward
25 5 Excellence Fragments
50 1 Jewel of Bless
75 10 Fragments
100 1 Jewel of Creation
125 15 Fragments
150 1 Jewel of Life
175 20 Fragments
200 1 Jewel of Guardian
225 25 Fragments
250 1 Jewel of Harmony
275 30 Fragments
300 2 Jewel of Creation
325 40 Fragments
350 2 Jewel of Life
375 50 Fragments
400 3 Jewel of Creation

The level 95 trap

The moment master level opens, monsters below level 95 stop giving experience. Not a little: zero.

If your experience simply stopped after opening master, this is why — and the fix is to change maps, not characters.

The grand reset erases your spells

The grand reset zeroes MasterLevel, the points, the tree and all your normal skills. Since magic here comes from the item that teaches it, that means relearning every one of them with the scroll or the orb.

The ordinary reset doesn't do this — it preserves your skills. It's only the grand reset.

There are ten grand resets at most, so that's ten times rebuilding the whole set of spells. It's the most expensive part of the toll, and the one that doesn't show up in any table.

The master tree you redo for free with /remaster. What hurts is buying scrolls again — and, in the Dark Lord's case, hunting for them again.