Where to hunt

The question that matters most in MU is not "what build do I make" — it is where am I hitting. A monster of the right level pays; one that is too weak pays almost nothing.

This is the whole list, with what each map has of its own.

The table

Level is the monster's, not yours. As a rule, hunt where the monster is close to your level.

Map Monster level Excellent What it has that is special
Lorencia 2 – 19 does not drop where everyone starts
Noria 2 – 18 does not drop start, and the Chaos Machine is here
Elbeland 2 – 48 0.010% * start, and goes further than the other two
Dungeon 19 – 55 0.010% * first place with equipment worth having
Devias 20 – 52 0.010% * good zen for the level
Atlans 43 – 74 0.020% underwater
Lost Tower 47 – 66 0.020% seven floors, each one deeper
Arena 70 – 102 0.010% no PvP
Tarkan 72 – 93 0.020%
Aida 72 – 120 0.035% and the Harmony NPCs are here
Icarus 75 – 108 0.020% needs wings to get in
Land of Trials 75 – 128 0.035% the only place in the game that drops ancient
Kanturu 1 80 – 129 0.035%
Kanturu 2 117 – 119 0.035% and the Moonstone Pendant drops here
Vulcanus 90 – 124 0.050% one of the best excellent rates
Swamp of Calmness 95 – 137 0.050% asks for level 400 to enter
Crywolf 97 – 134 0.035% the best material table on the server
Karutan 1 99 – 114 0.050%
Karutan 2 105 – 120 0.050%
Raklion 102 – 148 0.050% the only place that drops socket items
Barracks 117 – 119 0.050% small, and the Condor Flame drops here
Refuge 118 – 128 0.050% the smallest map in the game
Kalima 1 to 7 17 – 147 0.035% * seven levels, you get in by item

* Excellent and ancient only drop from monsters level 25 and up. In Lorencia and Noria no monster gets there: the rate is configured, but the game never gets to use it, and no excellent drops on those two maps. On the marked maps, the rate only applies to the high end — the low-level monsters of the map do not count.

This does not apply to jewels: a jewel drops from a monster of any level, respecting the minimum of each one (see below).

How to get to each one is in maps.

The three places that exist only once

If you want something specific, the map is not a choice:

What you want Only place
Ancient (old-set item) Land of Trials — 0.15% per kill
Socket item Raklion
Gemstone, which becomes Harmony Kanturu 3, and only during the Kanturu event

Material that drops on one map only

Item Where What it is for
Splinter of Armor, Bless of Guardian, Claw of Beast Crywolf the three Fenrir materials
Loch's Feather Icarus second generation wings
Condor Flame Barracks third generation wings
Moonstone Pendant Kanturu 2 to enter the Kanturu event

Crywolf has the best material table on the server — 0.20% on each of the three, double the rate of the jewels.

Where you hunt does not change the jewel chance

This saves a lot of wasted hours: Bless, Soul, Life, Creation and Chaos drop on any map, with the same chance, as long as the monster is high enough level.

There is no "jewel map". What changes from map to map is the excellent rate, the ancient, the socket and the exclusive material from the list above. See jewels.

And the density changes between the worlds

The same map has more monsters on the fast worlds:

World Monster count
x200 the base
x500 1.3×
x1000 1.6×

It is not only the experience that is bigger on x1000 — there is more to hit, and each thing takes twice the beating: monsters have double the life there.

The Arena is the exception: the same monster count in all three worlds.

A trap after master level

Once the master level opens, monsters below level 95 stop giving experience. Not a little: zero.

If your bar simply stopped moving after opening master, this is it — and the fix is to change map.