The six classes

There are six. Rage Fighter does not exist on this server — if you see an RF item in some list, it has no owner.

Dark Wizard · DW

Ranged magic damage. Fragile up close, devastating at range. Starts with Legendary and Wings of Heaven.

The only class with Mana Shield and Teleport — not even the Magic Gladiator has them. Mana Shield turns mana into life, and it's what keeps the wizard alive.

Dark Knight · DK

Melee, lots of life. The simplest class to learn and the most forgiving of mistakes. Starts with Dragon and Wings of Satan.

Lives off the basic hit and the weapon; the three skills are a complement.

Fairy Elf · FE

Ranged bow, and the only one who heals and buffs the group. Starts with Vine and Wings of Elf.

Heal, Greater Defense and Greater Damage are why the elf is invited to every party.

Magic Gladiator · MG

Sword and magic in one character. Gains more stats per level and skips the first two evolutions.

Has the largest skill list in the game — almost everything from the Dark Wizard plus the Dark Knight's orbs. That's what compensates for skipping the early evolutions.

Dark Lord · DL

Has a fifth stat, Command, and rides. Leads a party with a bonus. Also skips the first two evolutions.

Summon Party pulls the whole group to you — it's the skill that makes the DL worth having in a guild.

Summoner · SU

Curse and summoning magic. Follows the same evolution path as the Dark Wizard.

Sleep, Lesser Damage and Lesser Defense weaken the target instead of dealing damage. It gives the Summoner a PvP role no other class fills.

The Dark Lord has a hidden cost

Five stats instead of four means filling the character takes 325,000 points instead of 260,000 — 25% more.

In exchange he gets Command, the mount and the party bonus. Worth knowing before you choose, not after.