The six classes

There are six, and each one plays differently. What follows is where each one is born, what it gets for free, and what only it has.

There are no others. Rage Fighter, Grow Lancer, Rune Wizard and the rest of the newer seasons are not on this server. If a guide talks about them, it's a guide for somewhere else.

Dark Wizard · DW

Ranged magic damage. Fragile up close, devastating at range. Born in Lorencia.

Starts wearing the Legendary +7 set (five pieces) and the Wings of Heaven.

The only class with Mana Shield and Teleport — not even the Magic Gladiator has them. Mana Shield spends mana to absorb damage, and it's what keeps the wizard alive.

It's also the class with the longest spell list: fifteen from the start and five more after the first evolution.

Dark Knight · DK

Melee, lots of life. The simplest class to learn and the most forgiving of mistakes. Born in Lorencia.

Starts with the Dragon +7 set and the Wings of Satan.

Has three skills of its own at the start — Impale, Twisting Slash and Greater Life — and three more that only open after the first evolution.

Fairy Elf · FE

Ranged bow, and the only one who heals and buffs the group. Born in Noria, not in Lorencia.

Starts with the Vine +7 set and the Wings of Elf.

Heal, Greater Defense and Greater Damage are exclusive to her, and they're why the elf is invited to every party.

Magic Gladiator · MG

Sword and magic in one character. Born in Lorencia.

Starts with the Storm Crow +7 set and the Wings of Satan. That's four pieces, not five: there is no Magic Gladiator helmet in the game.

Gains 7 stat points per level instead of 5, and skips the first two evolutions. It's the only class that combines wizard magic with sword strikes in the same list.

To create a Magic Gladiator you need a level 220 character on the account.

Dark Lord · DL

Has a fifth stat, Command. Born in Lorencia.

Starts with the Light Plate +7 set and the Cape of Lord — which is a cape, not a wing.

Command feeds his hit rate, his shield and his stamina, and it's what the Dark Lord's exclusive items require: the Dark Horse (the mount, level 218) and the cape itself.

He also gains 7 points per level and skips the first two evolutions. Summon Party pulls the whole group to you — it's the skill that makes the DL worth having in a guild.

To create a Dark Lord you need a level 250 character on the account.

Summoner · SU

Curse and summoning magic. Born in Elbeland, not in Lorencia.

Starts with the Violent Wind +7 set and the Wing of Curse.

She walks the same evolution path as the Dark Wizard: Sebina at 150, Marlon at 220 and Apostle Devin at the end. She skips nothing.

Sleep weakens the target instead of dealing damage, and after the first evolution come Lesser Damage and Lesser Defense. It gives the Summoner a PvP role no other class fills.

How many stats each one gains

Class Points per level
DW · DK · FE · SU 5
MG · DL 7

Past level 220, anyone who has finished Marlon's first quest gains +1 point per level on top of that. See the evolutions.

The Dark Lord has a hidden cost

Each stat stops at 65,000. Five stats instead of four means filling the character takes 325,000 points instead of 260,000 — 25% more.

In exchange he gets Command, the mount and 7 points per level. Worth knowing before you choose, not after.