Route from level 1 to 400
The levels below are what travel requires. You can level past them and go later — but not earlier.
| Level | Where | What to do |
|---|---|---|
| 1 – 10 | Lorencia · Noria · Elbeland | Hit whatever shows up. Use the vault Bless on the starter set. |
| 10 – 20 | Lorencia · Elbeland | First trip costs 500 zen. Gather your own first set. |
| 20 – 30 | Devias | Cold and full of Bull Fighters. Good zen for the level. |
| 30 – 50 | Dungeon | Gear worth keeping starts dropping here. |
| 50 – 70 | Lost Tower 1–3 | Excellent chance doubled. The Arena is a duel map, not a hunting ground. |
| 70 – 90 | Atlans | Underwater. Excellent doubled too. |
| 90 – 140 | Lost Tower 6–7 · Tarkan | Tarkan asks 140 and 15,000 zen. |
| 140 – 150 | Tarkan · Aida | At 150, the first evolution. |
| 150 – 170 | Aida · Kanturu | Kanturu has three areas and asks 160. |
| 170 – 220 | Icarus · Karutan | Karutan sits on the top tier for excellent, tied with Raklion, Swamp and Refuge. |
| 220 | Devias | Second stage, with Marlon. |
| 220 – 280 | Karutan · Swamp of Calmness · Land of Trials | Land of Trials is the only place ancient drops. |
| 280 – 380 | Raklion | Asks 280 and 40,000 zen. Only place with socket. |
| 380 – 400 | Raklion | Master at 380, last stage at 400. |
| 400 | Anywhere | Level cap. From here on it's reset. |
How long it takes
We measured a real session from level 1: in 3h10 the character reached level 295.
The first reset takes more than three hours. The first night is the climb, not the reset.
One thing the measurement showed: in the first hundred levels experience is barely what decides. What limits you there is how many monsters you can kill per minute. The rate only starts to weigh once the level table becomes the bottleneck.