WildMU Wiki
Guides and references for classic MU rebuilt in Unreal Engine 5 — classes, systems, worlds and everything you need to get started.
Getting started
- First stepsWhat a new account gets, how long each gift lasts, and the twenty jewels you should not waste.
- The six classesSix, not seven. What each one does, what it starts with, and the Dark Lord's hidden cost.
- Route from level 1 to 400Where to stand in each band, what to do when you arrive, and what each trip costs.
Progression
- The evolutionsWhere Sebina, Marlon and Apostle Devin stand — and why only two of the three change your class.
- ResetWhat each band costs, how many points you get, and why the cap is 50.
- Grand ResetWhat it wipes, what it grants, and the arithmetic that reaches 325,000 points.
- Skills and Master LevelHere a skill doesn't come from your level — it comes from the item that teaches it.
Items
- What drops, and how oftenThe sequence of gates every kill goes through — and why jewels come out instead of gear.
- JewelsMU's real currency. Eight jewels, where each comes from, and why almost none drop from monsters.
- Chaos MachineWhat the Chaos Goblin's machine does — and the four recipes that are NOT its own.
- Excellent and AncientThe two axes of rare gear. They work in completely different ways and are easy to confuse.
- Socket and HarmonyWho does what — and why the Seed is the most expensive ingredient in the game.