Kanturu
Kanturu runs on its own cycle, with no set time: it goes through states, one after the other, and starts over on its own. There are three maps, and each one is a stage.
What you need to bring
It is not a ticket — it is equipment. The game checks four things at the door, and refuses in silence if any is missing:
| You need | Detail |
|---|---|
| Moonstone Pendant equipped | in one of the two ring/pendant slots, and with durability — in the warehouse or inventory it does not count |
| Wings, Dinorant or Fenrir | something in the back slot. Without it you do not get in |
| No Horn of Uniria | the Uniria on your back blocks entry |
| Not transformed | a transformation ring active prevents it |
The most common mistake is the first one: people have the Moonstone in the inventory and think that is enough. It has to be worn.
Where the Moonstone comes from
It drops in Kanturu 2, at 0.20% per kill — and it is the only place in the game that drops it. Kanturu 1 and 2 are ordinary maps: you can hunt there without being in the event.
So the path is: hunt in Kanturu 2 until the Moonstone shows up, equip it, and then go in.
The three parts
| Map | What it is |
|---|---|
| Kanturu 1 | monsters level 80 to 129 |
| Kanturu 2 | where the Moonstone Pendant drops |
| Kanturu 3 | the event part, and where Gemstone drops |
What it gives that the others do not
Gemstone only drops in Kanturu 3, and only during the event. It is what becomes the Jewel of Harmony — see socket and harmony.
There is no other source. If you want Harmony, this is the way.