What is different here
If you have played MU before, the rest of the wiki will tell you things you already know. This page is only the difference — what is off, what was changed, and what exists here and nowhere else.
It is off
| Rage Fighter | the class does not exist. RF items drop, and have no owner |
| Guild warehouse | does not exist. Storing for someone else is a normal trade |
Redistribute points (/readd) |
off. Only the Fruit redoes it, and it comes out of the Chaos Machine |
| Item drop on death to a PK | off. You never lose what you are wearing |
| Summoner wings (Curse, Despair) | come out of no mix at all |
| Rage Fighter capes (Fighter, Overrule) | same |
| Ancient taking Harmony | it does not take it |
| Gens | off |
| Devil Square · Crywolf · Castle Siege · Raklion | the events do not run. The Crywolf and Raklion maps still count |
It is on, and you may not expect it
| Blood Castle · Chaos Castle · Illusion Temple · Imperial Guardian | they run. See events |
| Kanturu · Doppelganger · Moss Merchant | they run |
/offattack |
hunts with the game closed. 2 h/day with no VIP, 24 h on Diamond |
/offstore |
the shop keeps selling after you leave |
/lock |
locks the whole inventory with a password |
| Duel · Cash Shop · Helper | on |
The numbers that changed
Character goes up to level 400, and master level too.
Magic Gladiator asks for a level 220 character on the account; Dark Lord, 250. It is not VIP, it is level.
A useful party goes up to five. With six or more everyone's experience becomes zero — it is not a penalty, it is the table value being zero. See party and guild.
Excellent and ancient only drop from monsters level 25 and up. In Lorencia and Noria no monster gets there, so no excellent drops on those two maps, despite the configured rate. See where to hunt.
Once master level opens, monsters below level 95 give zero experience.
Ancient only in Land of Trials. Socket only in Raklion. No other map drops them.
Jewels drop the same on every map — Bless, Soul, Life, Creation and Chaos, same chance anywhere. There is no jewel map. See jewels.
+15 is 100%. +14 is 40%. The Jewel of Soul never fails (100%), and the Jewel of Guardian protects nothing — the one that protects is the Talisman of Chaos Assembly. See raising an item.
Luck gives +25 when raising with Jewel of Soul and +20 in the Chaos Machine.
The three worlds
Same account, three separate servers — item, zen and warehouse do not travel between them.
| x200 | x500 | x1000 | |
|---|---|---|---|
| Experience | 200× | 500× | 1000× |
| Monster count | the base | 1.3× | 1.6× |
| Monster life | the base | 2× | |
| Item drop | 30% | 33% | 50% |
The Arena is the density exception: the same monster count in all three.
Two things that are not what they seem
Every zen cost you see in the server source is a thousand times bigger than
what is paid — the server divides by a thousand. That holds for Chaos Machine
recipes, item prices and zen dropped from monsters. It does not hold for
command costs: /pk costs 10,000 as written.
There are two Chaos Goblins in Noria. The one at 180/103 is the complete machine. The one at 189/107 only does +10 and +11, at 70%, charging no zen — and the talisman it promises to protect does not protect. See chaos machine.