What is different here

If you have played MU before, the rest of the wiki will tell you things you already know. This page is only the difference — what is off, what was changed, and what exists here and nowhere else.

It is off

Rage Fighter the class does not exist. RF items drop, and have no owner
Guild warehouse does not exist. Storing for someone else is a normal trade
Redistribute points (/readd) off. Only the Fruit redoes it, and it comes out of the Chaos Machine
Item drop on death to a PK off. You never lose what you are wearing
Summoner wings (Curse, Despair) come out of no mix at all
Rage Fighter capes (Fighter, Overrule) same
Ancient taking Harmony it does not take it
Gens off
Devil Square · Crywolf · Castle Siege · Raklion the events do not run. The Crywolf and Raklion maps still count

It is on, and you may not expect it

Blood Castle · Chaos Castle · Illusion Temple · Imperial Guardian they run. See events
Kanturu · Doppelganger · Moss Merchant they run
/offattack hunts with the game closed. 2 h/day with no VIP, 24 h on Diamond
/offstore the shop keeps selling after you leave
/lock locks the whole inventory with a password
Duel · Cash Shop · Helper on

The numbers that changed

Character goes up to level 400, and master level too.

Magic Gladiator asks for a level 220 character on the account; Dark Lord, 250. It is not VIP, it is level.

A useful party goes up to five. With six or more everyone's experience becomes zero — it is not a penalty, it is the table value being zero. See party and guild.

Excellent and ancient only drop from monsters level 25 and up. In Lorencia and Noria no monster gets there, so no excellent drops on those two maps, despite the configured rate. See where to hunt.

Once master level opens, monsters below level 95 give zero experience.

Ancient only in Land of Trials. Socket only in Raklion. No other map drops them.

Jewels drop the same on every map — Bless, Soul, Life, Creation and Chaos, same chance anywhere. There is no jewel map. See jewels.

+15 is 100%. +14 is 40%. The Jewel of Soul never fails (100%), and the Jewel of Guardian protects nothing — the one that protects is the Talisman of Chaos Assembly. See raising an item.

Luck gives +25 when raising with Jewel of Soul and +20 in the Chaos Machine.

The three worlds

Same account, three separate servers — item, zen and warehouse do not travel between them.

x200 x500 x1000
Experience 200× 500× 1000×
Monster count the base 1.3× 1.6×
Monster life the base
Item drop 30% 33% 50%

The Arena is the density exception: the same monster count in all three.

Two things that are not what they seem

Every zen cost you see in the server source is a thousand times bigger than what is paid — the server divides by a thousand. That holds for Chaos Machine recipes, item prices and zen dropped from monsters. It does not hold for command costs: /pk costs 10,000 as written.

There are two Chaos Goblins in Noria. The one at 180/103 is the complete machine. The one at 189/107 only does +10 and +11, at 70%, charging no zen — and the talisman it promises to protect does not protect. See chaos machine.