Server info
Every rate and every rule, in one place. No asterisks, no surprises after you invest fifty hours.
Rates
| Server | Experience | Drop |
|---|---|---|
| WildMU 200x | x200 | 75% |
These numbers are read straight from the config the game server loads — they are not typed into this page. The game client has no way to show them, so whatever you see in-game or on a toplist is not the source.
Resets
Reset at 400, stats back to zero and the points refunded. The whole cost table is below, band by band.
| Resets | Zen | Jewels |
|---|---|---|
| 0–9 | 40,000 | — |
| 10–24 | 200,000 | 1 Bless |
| 25–39 | 600,000 | 3 Bless + 1 Soul |
| 40+ | 1,600,000 | 5 Bless + 3 Soul + 1 Creation |
VIP pays less: 10% Silver · 25% Gold · 40% Diamond
Welcome pack
Items go to your first character the moment you log in; the VIP goes to the account, and its clock starts on that first login. No quest, no wait, no coupon.
Shop and VIP
Play to Win, not pay to win: the shop sells time and comfort — never power. Whatever your character wears comes out of the game, not out of a checkout.
What we sell
- +VIP: a percentage bonus to experience and drop, off-attack, extra character slots and discounts
- +WCoin for the in-game Cash Shop
- +Site credits, which buy the two above
What we will never sell
- −Ready items, full sets, wings or jewels
- −Attack, HP or defence you can buy
- −Maps or spawns reserved for paying players
- −A different reset limit for paying players
Rates and rules can change before the open launch. Any change is announced on the Discord first, and this page is updated the same day.