Class balance
Who beats who, and by how much. Read from the server config.
Damage between players
100%
Wild MU - x200
This multiplies every hit between players, on top of the matrix below. The lower the number, the less damage players deal to each other — so fights last longer.
Damage against monsters: 100%.
Who beats who
Every class beats exactly two, loses to exactly two and ties with one. None is dominant, none is throwaway.
Dark Wizard
Beats FE · SU
Loses to DK · MG
Dark Knight
Beats DW · MG
Loses to FE · DL
Fairy Elf
Beats DK · DL
Loses to DW · SU
Magic Gladiator
Beats DW · SU
Loses to DK · DL
Dark Lord
Beats DK · MG
Loses to FE · SU
Summoner
Beats FE · DL
Loses to DW · MG
The full matrix
Read a row as the attacker and a column as the target. 100% is neutral. The matrix is symmetric and adds up: if A hits B for 115, B hits A for 85 — every class deals the same total and takes the same total.
| Attacker | DW | DK | FE | MG | DL | SU |
|---|---|---|---|---|---|---|
| DW Dark Wizard | 100% | 92% | 108% | 85% | 100% | 115% |
| DK Dark Knight | 108% | 100% | 92% | 115% | 85% | 100% |
| FE Fairy Elf | 92% | 108% | 100% | 100% | 115% | 85% |
| MG Magic Gladiator | 115% | 85% | 100% | 100% | 92% | 108% |
| DL Dark Lord | 100% | 115% | 85% | 108% | 100% | 92% |
| SU Summoner | 85% | 100% | 115% | 92% | 108% | 100% |
Read from the config the game server loads, per server — not typed into this page. If it changes on the server, it changes here.
There is no per-class skill tuning: a skill has one damage value for every class that can use it. What separates classes in combat is the matrix above, stats and gear.