Class balance

Who beats who, and by how much. Read from the server config.

Damage between players

100%

Wild MU - x200

This multiplies every hit between players, on top of the matrix below. The lower the number, the less damage players deal to each other — so fights last longer.

Damage against monsters: 100%.

Who beats who

Every class beats exactly two, loses to exactly two and ties with one. None is dominant, none is throwaway.

Dark Wizard

Beats FE · SU

Loses to DK · MG

Dark Knight

Beats DW · MG

Loses to FE · DL

Fairy Elf

Beats DK · DL

Loses to DW · SU

Magic Gladiator

Beats DW · SU

Loses to DK · DL

Dark Lord

Beats DK · MG

Loses to FE · SU

Summoner

Beats FE · DL

Loses to DW · MG

The full matrix

Read a row as the attacker and a column as the target. 100% is neutral. The matrix is symmetric and adds up: if A hits B for 115, B hits A for 85 — every class deals the same total and takes the same total.

AttackerDWDKFEMGDLSU
DW 100%92%108%85%100%115%
DK 108%100%92%115%85%100%
FE 92%108%100%100%115%85%
MG 115%85%100%100%92%108%
DL 100%115%85%108%100%92%
SU 85%100%115%92%108%100%

Read from the config the game server loads, per server — not typed into this page. If it changes on the server, it changes here.

There is no per-class skill tuning: a skill has one damage value for every class that can use it. What separates classes in combat is the matrix above, stats and gear.